Civilizations and Sites:
Every setting within every Plane and Dimension is going to be transformed to the wonder of what it should be. What you look at in the PDF download is merely a fragment of the world of Utaemia. It is an exciting adventure to finally evolve the Regions Book to what it should be . . . what I dream of.
Aa: (Aya)
A new continent.
Aelonia: (or Elonia)
A new continent.
Akelon:
A new continent.
Brook of Kaldaron:
Akelon:
A new continent.
The Brook of Kaldaron is located in the Tchurjen Westlands. Within this stream, and within the area of it, are a rare variety of organics, as well as a creature known as the Skarp. The Skarp is a fish that can traverse non-water surfaces. The scales are used in Alchemy, and are part of the ingredients to create the Water Breathing potion.
Cromlech:
An undead city on the Skekkan Wastelands continent. Cromlech is the trading hub for living slaves.
Dolmen`Barrow Catacombs:
An underground Ancient Ruins at the northern edge of the Skekkan Wastelands.
Dredg`Deep:
A massive sea-whirlpool in the Abyss.
Etherea:
The only civilization known to exist within the Spirit Plane. It has also been referred to as the Haunted Citadel. This stronghold was supposedly constructed as a shelter by the hands of those who could not escape the confines of this plane. Most are skeptical that Etherea exists, but a few claim to have found it while traveling within the Spirit Plane. Solid evidence has never proven its actual existence.
Grave`Pit:
Though this is not a region, it is like an entire region of its own. This is a vast area where a huge variety of creatures come to die. While creatures await death here, they do not fight -- there is no need -- they have come to pass on into the next phase of life.
Gray`Murk Deep:
An underwater civilization of undead Mer. Since 1987, this city has never been found by players. It is well concealed and guarded.
Kithillia:
The largest settlement of Kithillian Elves know to exist upon the Earthen Plane, within Utaemia.
Marshside:
A city bordering the marshlands. Taven is the nearest town, and is SE approximately 32 days on foot.
Guilds:
Trainer
swampsAn underwater civilization of undead Mer. Since 1987, this city has never been found by players. It is well concealed and guarded.
Raven`Gloom Deep:
A colossal-sized hole in the earth, filled with living slaves, and the dead who drive them.
StoneWood Hall:
Sha`Qual Dwarf main dining hall within the Stone`Root Labyrinth (the capital city of the Sha`Qual Dwarven nation).
Telshire:
A town on the Zurkel Mainland, SE of City`Port Navan. Telshire has a population of ,1200 citizens and is the hub of the farming trade route on the northern end of the continent.
Telshire Guilds:
Argonaught, Deminaught, Trainer, Juggernaught, Thief, Assassin, Shaman, Light Weaver, Bard, Empath, Healer, Fate and Mutant.
Twilight Crypt:
A structure of terror that was built upon the Skekkan Wastelands. The most unusual thing about this crypt is that its location always changes at the coming of every twilight.
Wastelands:
Talishir Talisman: Rune-etched obelisk / Great claw-like white pearl with runes that holds many powers. Only the females of the Sardakk Elf Tribe can touch this powerful item and live. The Sardak use the Talishir Talisman to be "judged".
White Goat Tavern:
This will be the only place you can go to drink White Goat Ale.
WormWood:
A dense forest upon the Tchurjen Westlands, filled with much decay and fungi.